Friday, May 12, 2017

Harry Potter Fan Art: Dumbledore in Ink - 23MIN Time-lapse WITH COMMENTARY




I'm a loyal fan of the Harry Potter series of books and films, and I've decided to fill a sketchbook with some Harry Potter film fan art starting with the very first scene of Harry Potter and the Sorcerer's Stone where Professor Dumbledoore is dimming the street lights with a magical device (the name of which escapes me).

This is an hour+ of sketching in pencil and ink condensed into 23 minutes. Follow along while I discuss my process and thoughts. Most of my sketch videos are sped up around 3-6 times their actual recording time. I slowed this one down so that I could chat through it some. Let me know if you guys like this version or the faster ones. This took a really long time to edit so that the commentary lines up with the video, so unless this gets some reaction I'm not likely to do this very often.

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The links below are affiliate links to the drawing tools that I used in this video. If you click on any of these links I'll get a small commission that will help support this channel, but it wont cost you anything extra. That's a win-win, right?
Thanks ~ Pat


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Creator Forge Podcast (Interviews with Creative Pros in the Entertainment Industries)
LearningProductionValues.com (Follow along with me while I learn how to make decent videos)

Monday, May 8, 2017

Harry Potter Fan Art: Dumbledore in Ink 5MIN Time-lapse



I'm a loyal fan of the Harry Potter series of books and films, and I've decided to fill a sketchbook with some Harry Potter film fan art starting with the very first scene of Harry Potter and the Sorcerer's Stone where Professor Dumbledoore is dimming the street lights with a magical device (the name of which escapes me).

This is an hour+ of sketching in pencil and ink condensed into 5 minutes. I'm also editing a 20+ minute version of this where I chat thru my process and thoughts while I work. Look for that later this week.

Monday, March 13, 2017

I Got Interviewed on Creator Forge

I've been so busy with Creator Forge that I've neglected this page for a while. Also, like a lot of artists, I've spent a lot more time on Instagram and Facebook where you can likely see more of my sketching and digital painting than what I post here. In the meantime, the Creator Forge Podcast is picking up steam. If you haven't checked it out yet please click below. You'll find my own two part interview along with several other pro illustrators, concept artists, 3D artists, and animators. It's been a fantastic first 5 months.








Sunday, December 4, 2016

Creator Forge

So, it's been way too quiet here for the last few months, but there is a reason for that. I have been very busy developing CreatorForge.com.



Who is Creator Forge? 
We are a new educational organization dedicated to offering instructional media focused on how to prepare for work in creative fields in entertainment industries. We are soft-launching in late 2016 with a podcast. In early 2017 we will begin offering a variety of art and design instruction videos on Youtube and on our website. Please follow Creator Forge on Facebook, Twitter, and Instagram to receive updates as they become available.



We released the first 3 podcast episodes last Monday. Here's what the podcast is all about:

What forges great professional artists?
That's the simple question we try to answer every episode as we interview artists in fields like: comics, game art, animation, audio, illustration, creative project management, and more.


What Kind of Information and Content will you find in our podcasts?
Interviews with professional artists and promising, young art students.
Advice about art education (traditional and non-traditional paths).
Advice about breaking in.
Productivity and Pipeline Discussions.
The business of freelance art (taxes, contracts, dealing with clients, etc).

Who do we hope to serve with this podcast? 
Young artists who are considering going into an art career.
Art Students.
Professionals who are interested in the backgrounds and techniques of other pro artists.

creatorforge.com
https://soundcloud.com/creatorforge

Thanks for checking it out.

P.S. I have not abandoned this blog. I'll still post art and tutorials periodically, but there will also be information and announcements about Creator Forge, too.


Thanks again.

Wednesday, September 14, 2016

Speed Sketching Stags With A Brush Pen

I just uploaded the very first video I've ever posted on my personal YouTube Channel. Give it a look and let me know what you think.



Tuesday, May 10, 2016

Legend of The White Buffalo II: Environments

This consisted of close to 50 individually layered pieces that were displayed together as a two screen scene in the Unity Game Engine for the "Legend of the White Buffalo II", a slot machine game from AGS-Cadillac Jack Games. Most of this scene was digitally painted in Photoshop, but the distant star field was taken from a Unity Sky Box screenshot. For those that don't know, the Unity Game Engine is a 3D game environment. My 2D painted images were placed in Z-space by the programmer/game developers, and it was a huge trip to see the "camera" move in and out of my painted scene. 

The large empty spaces were left open to contain Logo and other graphics related to game play.





This is part of the top screen art for "Legend of the White Buffalo II" from AGS-Cadillac Jack Games.  The bison, clouds, etc were all digitally painted in Photoshop, and the distant star field are from a Unity Skybox that I partially painted over. 


All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.

To learn more about the Lakota Legend Of The White Buffalo: http://www.legendsofamerica.com/na-whitebuffalo.html

Saturday, May 7, 2016

Legend of The White Buffalo II: Characters, Creatures, and Props

The first Legend of the White Buffalo game was a break through success for Cadillac Jack Games, and they wanted to create a follow up with new features and art. See my archives for art from the first version of this game. These are casino games that display in adult spaces, so they wanted something a bit racy for the goddess character design. I heard them loud and clear, and my have enjoyed it, too...


The Wild bison symbol frame stacks similarly to the frames in Flight of Icarus from a few posts back. The electric bison head on the right is still only concept level. The final head was created and animated in 3D for the game based off of my design. It head-butts the "glass" while electricity arches all around it, and shakes the entire frame.


Below is the final symbol with a final paint and two GIFs. The first Gif Shows the 3 head states that I painted for the animators to work with (they made it look a lot smoother than I can), and the second GIF shows around 20 stages of the digital painting process for this symbol.




Ah, object design. I love it sometimes. Below on the left, the pipe is not only a Lakota/Sioux tradition, but it shows up in the actual creation legend that surrounds the Goddess Woope and the White Buffalo. Part of the fun of what I do is learning the design language of a given culture and attempting to create an object that seems like it belongs even if it never existed. This is one of those instances. I found reference for similar items all over the web, but nothing quite like this. Additionally, casino games usually call for high value surfaces (like gold) that would traditionally never be used to make a pipe.

On the right, this particular drum never existed, but similar instruments can be found all over the web on tribal-ran sites and I simply added my own twist to something that could easily exist in the real world.





My hope is that I honor the design aesthetic of the cultures I portray in my own designs, and to learn from them. Our primary customers are Native American casino owner/operators. The Legend of the White Buffalo series of games has been fairly popular with them, so I'm hoping that means that I accomplished my goal.


All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.