Friday, March 21, 2014

Speed Clouds

I'm doing a sky scene for work and thought it would be a good idea to practice a bit before moving on to the final piece. This was done in just over an hour in Photoshop. I used a variety of brushes. I did look at a photo for this, but I tried not to be a slave to it, ad-libbing shapes and color a little. This was relaxing and fun.


Tuesday, March 4, 2014

Sky Pirates: Steam Punk Parrot

What's cooler than a  Steam Punk Parrot? I can't think of anything right now. Designing this was a lot of fun, and I really enjoyed painting the textures too. All done in Photoshop. Like most of the work I do for casino games this is cut up into multiple layers for animation.

This art is © and TM Cadillac Jack Games 2013

Monday, March 3, 2014

Sky Pirates: Graphic Design Elements

I don't think of my self as a Graphic Designer per se, but there are several occasions on my job where I get to/have to create graphic elements for the games I work on and I almost always end up having a lot of fun with it.

These gear-made Jolly Rogers were made for various parts of the Sky Pirates Slot machine game from Cadillac Jack Games.

This first one was made for the logo and also ended up on the hat of the Captian and the main sail of the Sky Pirates ship (not shown). I wanted to come up with a Jolly Roger that hadn't been seen before. There may or may not be anything like this, but after scouring the web I couldn't find anything close. Sorry for the watermarks.


Here is an unused framed version of the Sky Pirates Captain with the gear-made Jolly Roger on the hat.


 This scaled down version was for a tiny element on the "Wild Counter". Each reel could accumulate 3 of these which gets you more stuff.


Here are a couple of gears I made in illustrator before painting them in Photoshop for various parts of costumes and such.



And finally, I got to do the Royals for this game. I started out with an attempt to make letters out of machine parts, but that didn't make it into the game. I ended up using a font as a base and going from there. I never find a font that I can actually use as-is, so these have been changed drastically to fit my needs. I added a wood texture and gold stroke.






Friday, February 28, 2014

Sky Pirates: First mate

Here's the First Mate from the Sky Pirates game I worked on for Cadillac Jack Games last year. The gears and some of the frame elements were created in Adobe Illustrator before putting them in Photoshop for final paint and FX.  She was painted entirely in Photoshop. Although I usually prefer to paint everything without using a lot of Photoshop FX, I chose to use Bevels and Gradient Overlays for the gear elements so that they would remain flexible for the animation process. I included a couple of detail shots this time.

This art is © and TM Cadillac Jack Games 2013

This art is © and TM Cadillac Jack Games 2013
 
This art is © and TM Cadillac Jack Games 2013

Wednesday, February 26, 2014

Sky Pirates: Captain

Here's the Captain from the Sky Pirates game I worked on for Cadillac Jack Games last year. The gear and some of the frame elements were created in Adobe Illustrator before putting them in Photoshop for final paint and FX.  She was painted entirely in Photoshop. Although I usually prefer to paint everything without using a lot of Photoshop FX, I chose to use Bevels and Gradient Overlays for the gear elements so that they would remain flexible for the animation process.


This art is © and TM Cadillac Jack Games 2013 

All of my files for CJ games have to be layered and prepped for animation. Here is a quick animation I did in Photoshop that shows some of the elements that are able to move. Notice when the gear spins that the reflections remain horizontal. That's the Photoshop FX I mentioned above doing their work.

This art is © and TM Cadillac Jack Games 2013 


Friday, February 21, 2014

Sky Pirates: Steam Punk Jolly Roger

Last year at Cadillac Jack Games I also had the pleasure of working on Sky Pirates, a steam punk pirates game. This was a really fun departure from the usual types of themes that you'd find on an average casino floor. I produced a lot of the symbol art for this game including some really fun steam punk characters, but to start you off here is the blk&wht and color versions of the Wild Symbol. All art done in photoshop with a Wacom Tablet.

This art is © and TM Cadillac Jack Games 2013 

Thursday, February 20, 2014

White Buffalo: Goddess Wohpe

This is the concept art and final digital painting of the Goddess Wohpe (look it up) for Legend of the White Buffalo from Cadillac Jack Games. My working methods have changed somewhat since I did this last year, but I usually still start with rough line art and move towards a finished painting while slowly painting out the original lines (or just coloring the lines). Once again, the final background was  deftly painted by Darnell Johnson.

This art is © and TM Cadillac Jack Games 2013 

This art is © and TM Cadillac Jack Games 2013