Saturday, August 29, 2015

Daily Sketch 4: Olympic Face 4

My wife requested Curling for today's Olympic Face, and this came up in the search: http://www.filmoria.co.uk/wp-content/uploads/2012/03/CURLING_KING_1.jpg
http://www.cfi-icf.ca/index.php?option=com_cfi&task=showscreening&id=696&Itemid=941

The image is of an actor in the movie, Curling King. I know this isn't a picture from an actual  Olympic sporting event,  but the ridiculous intensity of it won me over.

Since it's Saturday I took a little bit of addition time on this one. Even though I decided to go with a cartoon on this, I still spent a lot of time making sure that I observed the structure of the forms, the folds in the clothing, and the way he and the other items connect with the ground plane.


Friday, August 28, 2015

Daily Sketch: Olympic Face 2-3

I didn't get to a scanner yesterday, but I did draw a bit. Also, it wasn't a great drawing day, but I figured I should keep posting these, warts and all, even if I'm not fond of them.

Yesterday: Unknown Olympic Diver. Original reference can be found here:
http://www.stacyernst.com/2012/08/the-face-of-diving.html

Today: Olympic Football (Soccer to you 'mericans) Player, Klaas-Jan Huntelaar,
looking none to happy about a call, "Kill the ref"!

Wednesday, August 26, 2015

Stallion of The Sky: Pegasus Designs

Early in 2014 I did the concept art and some of the finished illustrations for the Stallion of The Sky slot machine game for Cadillac Jack Games. I was asked to create a Pegasus game with creatures that clearly appeared to be winged horses but looking like nothing that had ever been seen in slot games before.

After doing some research I chose to base the beasts off of Shire Horses. I gave them a combination of tiger and Okapi stripes, which I had not seen anywhere online or in any other media. Finally, I gave them exotic wings and fiery manes. I don't get to do a lot of creature design, so this was a ton of fun.





All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.

Daily Sketch: Olympic Face 1

I thought I would break up the game art posts with some daily sketches. I fell out of sketching on a daily basis a long time ago, and my skills have eroded. Like a lot of artists who fall out of the habit it's been a bit of a struggle to get back into it, but I always love it when I do. Don't ask why but I've wanted to do a series of sketches from photos of Olympic athletes during and after their events. Here's the first one in that series, and the first "daily sketch" I've done in way too long. Stick around and see how long I can keep it up. I may miss a day here and there posting these, but I plan to do at least one page of sketches every day until... well forever. Enjoy.

 Various sketches from a photo of Russia's Evgeniia Kolodko (do a search for "olympic face", and you'll find the original image).
 



Tuesday, August 25, 2015

Goddess of The Hunt: Pick Prize Scenes

In the Goddess of The Hunt slot machine game I worked on in 2013, you can get the chance to choose a "pick bonus" that can lead to "Progressive Prizes". These were the two illustrations I created in Adobe Photoshop as backdrops for the wins, which were displayed as text over the scene. They share a lot of the same elements that I kept on separate layers so that I could move them around and reuse them.



Great Gryphon: Treasure

Gold, gold, and more gold! That's something I had to get a handle on painting in order to do the art for slot machines. We do more gold than any other hard surface. Here's a sample from 2013 game, Great Gryphon, that I'm still pretty pleased with. The designs for these came from Malaysian traditional patterns and pottery. I chose Malaysian instead of European designs because my research led me to the discovery that Gryphon legends come from a broad range of locations, and I really wanted to do something different with the designs. 


In 2013 I was still doing a lot of my rough designs on paper. I still love paper and other traditional media, but after we got Cintiqs at work it just got so much simpler to do all work in the computer.


The process for this piece was mostly "line art and color fill", similar to the process used for coloring comics or even cell shading in animation. Those coins actually came from a "coin system" that I created for a previous project, which, come to think of it, I should have posted before this one. Next, I'll post work from the Goddess of the Hunt


What do you think of the work I've been posting? Does the process stuff interest you, or would you prefer to only see the final product? Thanks for reading.

All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.

Monday, August 24, 2015

Great Gryphon: Landscape Digital Painting

This is the color concept of the background for a game called Great Gryphon that I worked on in 2013. I did a bit of photo-bashing for the sky, but the rest was straight to color with textured brushes in Photoshop. Like the rest of the art I do for these games this is part of an interface design, so the big  "holes" in the composition were intentionally left open for collateral like logos. Also, an animated 3D gryphon is perched on the platform in the lower left hand side in the final version of the game. 



I love painting dramatic scenes like this. The photo sky has been totally replaced with a painted sky, and all of the textures and lighting have been addressed.



All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.