Wednesday, May 4, 2016

Flight of Icarus: Character Turns and Designs

As I mentioned in the last post, the game concept started out to be "Icarus/SciFi" or "Icarus in Space". Here are the turnarounds for the main character from the game.

I wanted him to have a classic athletic look without being superhero huge, and his face is inspired by a few of my favorite actors. His outfit is an amalgam of greek armor and current day SciFi inspirations (that I'm sure you can identify if you are familiar with the genre). For example, look closely at his boots, which are intended to emulate both SciFi armor and classic Greek strappy sandal boots.


I learned a lot from the 3D team about designing characters that can move realistically in a 3D model. They don't always require a full set of turns to create characters, but in this case they requested it and I really enjoyed doing them.


The Wing Control Headset (helmet) is based off of Greek laurel wreaths. I didn't want him to look like a soldier, because he's supposed to be running from soldiers and the client wanted his face to be visible.

 


I had a TON of fun designing the wings. I have a drafting background, which came in handy. I don't, on the other hand, have any training in industrial design or engineering, so it was a heck of a challenge to figure out how to fit all the parts together so that they move properly in 3D. I had a lot of input from our 3D team, and we got it all worked out.



All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.

Friday, April 29, 2016

Flight of Icarus: Icarus' Digital Paints

Flight of Icarus is the game I've had the most fun producing in the four years I've worked with Cadillac Jack Games (now AGS: Cadillac Jack). I'll be uploading a lot of concept art and final art from this game over the next week or so, but for now heres the full image from my current banner.

The game concept started out to be "Icarus/SciFi" or "Icarus in Space". The idea was to create a SciFi look that borrows aspects from Greek clothing/armor and architecture. If you look closely, yes, there are a ton of different influences for this design aesthetic, but I'd like to think that I put it together in a somewhat unique way that doesn't just rehash everything else out there.

This sort of thing is not done very often in the Slot Machine/Gambling industries, so I have to give it to my management at CJ for taking a risk, and letting me and the rest of the art team have some fun with this one.

With the exception of the wings, this was digitally painted in Adobe Photoshop in meticulous layers so that it could be animated in Adobe After Effects. The wings are my design, but they were created in 3D and added here for the full affect.

All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.

Tuesday, March 22, 2016

Learning Production Values: First YouTube Video

This may be off topic (if this blog actually has a topic), but I recently uploaded my first ever YouTube video! It's part of a series of videos (ironically enough) about learning to make videos. My goal is to start making art tutorial videos some time later this year. Check it out, give it a like, a favorite, or even subscribe to the channel if it's a topic you're interested in. Thanks in advance for watching:



I've got a ton of new art that I'll be posting here in the next few weeks, and don't worry, if making videos isn't your topic of interest I won't post much of that sort of thing here in the future because I'm going to make that into it's own blog.

Friday, January 15, 2016

Monday, January 11, 2016

Hand Studies from Handy Art Reference Tool


Day 7 of my current streak, and 3rd day drawing from the Handy Art Reference Tool. Using this app is really convenient, and as such, seductive to use. However, I’m mildly concerned about the fact that even though these are very well done 3D models there are some distortions and elongations that might lead to some bad drawing habits if I continue using it. Maybe I’m overthinking it. This page is a bit more than 35 minutes. I’m really glad to be sketching regularly again. I can feel the old skills coming back.

If you would like to see more I've been posting daily at www.theunbroken30.tumblr.com



Thursday, January 7, 2016

The Unbroken 30: A Daily Sketch Pact

Due to the holidays and a massive home renovation the end of 2015 got away from me and this blog fell through the cracks. I'm planning a complete overhaul of this blog and of patbollin.com early this year, but in the meantime I thought I would share a tumblr that I'm participating in called The Unbroken 30. The concept is simple. Here's the header copy that was written by my fellow TU30 participant, Jeremiah Clark, "We've made a pledge to sketch for 30 minutes every day, to keep us honest we post it here. No judgement, no competition, just an unbroken chain of 30 minute sketches".

We've been at it for just over 3 weeks. We have had varying degrees of success sticking to this pledge, but I'm currently trying to hit a milestone of 30 straight days. Come watch us try. I'll occasionally post excerpts here, but most of my daily sketch work will go there.



Tuesday, September 8, 2015

Goddess of The Woods: Character Design

I hope everyone had a fantastic Labor Day weekend. In honor of this wonderful holiday my wife and I spent the entire 3-day weekend laboring. We painted and installed trim (door casing, baseboards, crown moulding, etc), which will take a few more weekends on top of this one. 

Anyway, on to the art! This is little woodland goddess that I designed and painted for a multiplayer slot game called, Goddess of The Woods. It was painted from start to finish in Adobe Photoshop.





All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.