Wednesday, May 4, 2016

Flight of Icarus: Character Turns and Designs

As I mentioned in the last post, the game concept started out to be "Icarus/SciFi" or "Icarus in Space". Here are the turnarounds for the main character from the game.

I wanted him to have a classic athletic look without being superhero huge, and his face is inspired by a few of my favorite actors. His outfit is an amalgam of greek armor and current day SciFi inspirations (that I'm sure you can identify if you are familiar with the genre). For example, look closely at his boots, which are intended to emulate both SciFi armor and classic Greek strappy sandal boots.

I learned a lot from the 3D team about designing characters that can move realistically in a 3D model. They don't always require a full set of turns to create characters, but in this case they requested it and I really enjoyed doing them.

The Wing Control Headset (helmet) is based off of Greek laurel wreaths. I didn't want him to look like a soldier, because he's supposed to be running from soldiers and the client wanted his face to be visible.


I had a TON of fun designing the wings. I have a drafting background, which came in handy. I don't, on the other hand, have any training in industrial design or engineering, so it was a heck of a challenge to figure out how to fit all the parts together so that they move properly in 3D. I had a lot of input from our 3D team, and we got it all worked out.

All rights to this art belong to AGS: Cadillac Jack Games, an Apollo Global Management company.

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